The headline was "Even gory video games get boring". I'm not sure just how well this summed up my message, but then, this section IS read by teens... what kind of a response do you think I might have gotten if it were "Gory video games are heinous?" :-) And please pardon typos, much of the typing is being done while staring at the clipping as opposed to the screen. You've probably encountered violent video games if you've been in an electronics store recently. You know the kind - they're rated M and have any combination of a seductive female, a hideous monster and/or a really, really big gun on the front cover. I remember playing the original video game "Descent" back in 1995. For those who don't already know about it, the game basically involved infiltrating an underground complex in some sort of starfighter, destroying combat robots, rescuing hostages, setting the complex to self-destruct and the racing out. The first time I played "Descent", it was genuinely scary. I remember creeping around corridors, destroying the main reactor and then racing for the exit as sirens sounded and the mine shook around me. Nowadays, "Descent" is obsolete, but you couldn't have told me that at the time. I was sweating, my heart rate was elevated - my subconscious genuinely thought that it was all really happening, even though I consciously knew it was just a game. No matter how realistic it is, however, if you play a game, or go on a ride enough times, you will eventually get bored. Nowadays, I consider "Descent" to be downright tame. So what happens when players can wantonly slaughter realistic virtual simulations of other people - and they get bored? Don't tell me you've never heard of anyone demented enough to act it out. Gory video games reportedly even played a part in the Columbine shootings. However, there are some objections to this line of reasoning. For instance, many have claimed this sort of video game is a harmless outlet for aggression, that nobody would actually try to do it in real life. Are they positive? Are they completely sure it's possible to play with realistic scenes of filth and carnage for hours on end - and then go somewhere else and suddenly stop thinking about it? Thought influences action. This is a well-known fact already. Advertisers are paid millions to get us to think about products in the hope we'll want to buy them. When people get angry, they can often be calmed by distracting them, by getting them to think about something else. Surroundings influence thought. This is also a well-known fact. Architecture, decorating, music; all are designed to evoke a specific response in the viewer or listener. Quiet, brightly lit libraries invite study. Churches with paintings, music and a calm atmosphere invite contemplation. Conversely, many video games are designed to evoke rage, terror and sadism, and reward players for completing positively gruesome tasks. I've even seen players get bored with the usual gore fest and start destroying the "innocent" virtual characters. These programs, or many of them at least, are not an outlet for aggression - they encourage it. They desensitize players to progressively more violent acts and images until what once would have shocked them now only bores them. It doesn't have to be that way. Dozens of popular games are rated the equivalent of G or PG. This hardly diminishes their quality. The best-selling "Descent" series has little gore or profanity compared to some of its competitors. Pretty much every bloody, super-violent game that exists has a counterpart that equals or surpasses it in gameplay value and lacks the "mature" rating. [Original byline: "Jared Spurbeck is a Clearfield senior who is currently being home educated. In his free time, he writes computer games and attends collectible card game tournaments. He is also on the Internet frequently. He welcomes e-mail at murrquan@yahoo.com.] The preceding document is copyrighted by Ogden Publishing Corporation.