Sonic Battle Style CG
Tutorial
By Tom "CK" Forsey
This
tutorial is meant for advanced Photoshop users. If you're unfamiliar with
Photoshop's interface, own an earlier version of Photoshop (This doesn't
automatically discount you, but the tutorial was written for Photoshop 7.0.), or
are new to CGing, I'd suggest you save this for some other time. First off, you
gotta draw your pic. Simple enough. Also, as with Mie's Sonic Team CG tutorial,
make friends with the Polygonal Lasso tool. By that I mean MASTER IT. You'll be
using it a LOT in this style. Doesn't matter about tidyness and stuff when
you're at the sketching stage, simply because you'll come to love Photoshop as
your very best friend when you actually come to ink it.
Right-o, for
scanning purposes, I normally scan at about 400 - 600 DPI, with my scanner set
up at 32 Brightness, 12 Contrast. This normally gets rid of most of the
crappy smudges and guidelines (if you use them). Also, scan in GREYSCALE. Again,
this gets rid of all your unwanted smudges and stuff. Once the image has been
scanned, open it in Photoshop, and resize it to around 1000 - 1200 px tall. This
is based on personal preference, but it's a fair size to get a fair amount of
detail.
You should have your canvas looking like this, though admittedly,
this was a crap scan:

OK, fine, it's CK in a
stolen pose. Leave me alone. I drew this at 2am. I have no imagination after
8pm. :P That and because this is as much an experimentation on my part as it is
yours. ^^;
Right, next up, create a new layer on top of your lineart.
This will be the layer you ink on. For the record, I don't usually ink
digitally. I'm a pen and ink freak. It's just with the Sonic Battle style,
digi-ink is the best way of getting the lineart down. It would also be a good
idea to have a reference pic handy. Since this pose is copied, and because I've
got the original, I'll use that. Plenty of websites on the net have Sonic Battle
art references.
Note for the faint of heart - this takes a while. If
you're expecting this to be a quick 20 minute long job, leave now. Most people
make the assumption that the Sonic Team/Sonic Battle styles are fairly simple.
They are quite the opposite. It takes a fair amount of time and
effort.
Anyhoo, with references in tow, you can begin to ink the drawing.
Using the polygonal lasso, and taking it one step at a time, begin to trace over
your lines.

Once the tracing is
highlighted, fill the area with the brush or the fill tool.

What you need to take
into account is the sheer jagged-ness of the style, and the varying thickness of
the lines. Curves are near nonexistant, and only occur in the eyes. Also, the
thickest lines look best on the outline, and the thinner lines on the inside, so
ink accordingly.
*Two hours, a dinner break, a nose bleed and one sore
wrist later...*
Continue with that method, occasionally switching on/off
your sketch layer to see how you're getting on, and to make adjustments. Once
you're done, delete your original sketch layer, and you'll end up with something
that looks a little like this:

Right then, now you've
reached the fun part! Colouring it in! Save your lineart (the last thing you
want is for all of your work to go to waste because of a "coincidental" crash or
something), then lock the layer's transparency. To do this, click the polkadot
icon just above the layer thumbnails. You'll find out why later on. Next, go to
"Image > Mode" and select RGB colour (you're still in Greyscale, remember?).
That makes the image ready to accept colour.
Again, it would be a good
idea to grab some reference pics. A great way of cheating when it comes to
colour (especially on official Sonic characters) is to use the eyedropper to
pick up the colours used by the official artists. Anyway, since I've already
drawn a pic of CK in this style, that will be my reference. Obviously you'll
have your own idea of colour scheme with your own characters.
So. Start
off by grabbing your first colour. By personal preference, I ALWAYS create a new
layer for each colour I use. That way, there is room for error, and you aren't
likely to screw up a drawing completely if you mess up while painting on a
single layer. Of course you can use a method you're comfortable with.
So,
create a new layer underneath your lineart and colour in the areas you want with
the Pencil, or Brush Tool. Any mistakes? Use the magic eraser to clean up any
"going out of the lines" disasters. It's a LIFESAVER. A word of advice though,
try not to be lazy and overuse it. Try to keep inside the lines as much as
possible. Continuously using the Magic Eraser can affect the quality of your
lineart, as well as cause some very unwelcome blobs of unwanted colour in
certain places when you come to shade.

Voila.
Now as
said, I use a new layer for each colour. To use this effectively, you have to
think 3D. Basically put the layers in an order that goes from top to bottom. For
example, CK's hair is above his muzzle/spikes, therefore create the layer above
them. CK's pants are above his shoes, so create the pants layer above his shoes
layer, etc etc.
Another reason to think in 3D can actually be quite
beneficial. For example, look at CK's cap. In 3D terms, it's behind his hair and
his spikes, so as a result, you'll be creating the cap layer behind them. This
means you can afford to be super lazy, and actually colour outside the lines as
much as you need to - the cap colours won't seep into the spike or hair colours,
cos it's underneath it. This saves a lot of time, if used correctly. If you are
unsure in any way about it, I wouldn't recommend trying. That method is simply
down to good organisation of layers, really. As a rule of thumb though, always
put white layers at the very top, simply because that way, it will be less prone
to getting "dirty" if any colours seep into it. It saves you a lot of
trouble.
Anyway, repeat the colouring process until your base colours are
down. You also need to note the nose is not a true black; it's a dark grey, and
an even darker grey shading. The Sonic Team style very rarely has true black as
a colour. Open up a piece of Shadow art, for example. You'll notice that even
though he is meant to be black, the art style contains a VERY dark grey. Anyhoo,
you'll end up with something like this:

Right then. Now you're
ready to shade. If you look at the art style, you'll notice that it's extremely
simple. There are three types of colour, your base, a lighter shade, and a
darker shade. That's as complex as it gets. No gradients, no layer
transparencies. It's even easier if you have the eyedropper (which I have,
BWAHAHA). Much like the lineart, follow the rule of jagged-ness, and use the
polygonal lasso. Also, you'll notice on areas of darker/heavier shading, you get
a "line break" - I'll go into detail on those later.
As with the official
Adventure style, asthetics play a big part, though not as much as before. The
balance is mainly achieved though good use of your highlights and shades, though
particularly on Sonic, you'll notice points where highlights are present on both
sides of his body. As with the Adventure style, look at some official art and
get a feel on where each shade/highlight should go. Concentrate on what looks
good to the eye, not on realism.
Anyway, create 2 new layers above each
of your coloured layers. It's best to do this one step at a time, so as not to
get lost. It also helps to name layers, though personally I never bother. I'm
such a lazy bum (and on most occasions I regret it...). The layers should be
arranged as follows:
- Highlight layer
- Dark Shade layer
- Base
layer
First we'll work on the shading. With the polygonal lasso, select
all the areas of shading that you're going to use. In this first case, red.
You'll get something like this:

Now, select your darker
shade and fill it in. YAY. Now for the "broken lines." For this, you'll notice
about 2 or three broken lines in the shading in places where it's quite heavy.
To create this, simple use your polygonal lasso (set on "Add" mode by holding
down the Shift key) to select the parts to delete. Then...er...delete it.
:D

Next, use
your polygonal lasso to select the areas to use for your highlights, and fill
them in on your second layer. Again, use your pic for reference.

Repeat the process for
each of the colours. You should end up with something like this:

Next comes the shading
on the white parts, such as the gloves, eyes, etc etc. This is simple enough to
do, as you only have the shading layer to worry about. Simply select the
required areas via polygonal lasso, and fill away.
That was a waste of
time typing...you'll now end up with this:

NEXT! We now have the
lovely task of making teh fire...uh...fire-y. So, what we do is our usual
"creation-of-two-new-layers" ritual. One for the darker shade of red, one fer
yellow. I used the eyedropper to get the correct colours, though you can pick
your own, if ye wants to.
Firstly colour in the whole fire bit in this
shade of red. Done that? Right, again, with our friend, Mr. Polygonal Lasso,
select the area you don't want, in this case, the central part, and then delete
it, making sure you leave a border. Now, FOR THE LOVE OF GOD, DON'T DESELECT.
You should be here:

Fer the yellow bit,
colour in the part that is still selected. Done that? Good. Now, as you did with
the red part, select the area you don't want (again, leaving a border) and
delete it. That should leave you with the white underlay and a pretty schnazzy
effect. Add any details you need and you should be here:

If you're about ready to
shoot yourself, or collapse like I am, you're almost done. :P Next up, the
easiest part. The eyes. Which is ironic considering the eyes on the adventure
style are a git to colour...
Create ANOTHER new layer (providing your PC
hasn't crashed due to the amount of layers already...) on top of your original
lineart. Select a moderately sized round brush (about enough to cover/overlap
about 1/4 of the eye) and then simply dollop a blob on each of them. Then use
Mr. Lasso to remove any part that overlaps onto your main lineart.

Remember how we locked
"layer transparency" on the orignal lineart? Now, with the very last thing we do
(I promise), it comes in handy. :P
Simply select a colour darker than
your MAIN shaded colour. By that I mean choose the colour that features most on
the character. If it's Sonic it's a darker blue, Knux it's a darker red, Tails
it's a darker yellow etc etc.
Once you've done that, select your lineart
layer, a big brush, and then paint all over it.
"ARGH! THAT'S SUICIDE!
MY LOVELY ART WILL BE DESTROYED!" I hear you cry. Nope, with the
transparency locked, it'll only colour in what's on the layer already (ie: the
black.).

And...you're done. Pat
yourself on the back, breathe a sigh of relief, collapse, do what you like. You
could even...dare I say it...put a BACKGROUND on it.
Best way of doing
that? Simply select the top layer, then press Ctrl and E over and over again
until the image flattens. That way it can be resized, cut and pasted without
losing:
A) Image Quality or
B) Your transparency in the
background.
That's all folks. I'm going to throw myself into bed
now...z_Z
Tutorial created by Tom Forsey and copyrighted 2004 by Tom Forsey. Hosted on netraptor.org with written permission. Visit his deviantArt archive at chaokiller.deviantart.com .